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PCSX4ALL será?
+6
Weslei
ibm 5155
Matheus290
Fidel www.akira.clan.su
Kratos
flpstr
10 participantes
Fórum DingooBR :: <> DINGOO TECHNOLOGY / DINGOO DIGITAL / GEMEITECH <> :: • DINGOO A320 / A330 DT :: Dingux & OpenDingux :: Desenvolvimento
Página 2 de 3
Página 2 de 3 • 1, 2, 3
PCSX4ALL será?
Relembrando a primeira mensagem :
Bom galera alguem sabe se tem uma boa pessoa que está portando esse ótimo emulador de ps1 que é bem superior ao PSX4All bom porque eu abri o código fonte dele e me desanimei pois é muito grande
Bom galera alguem sabe se tem uma boa pessoa que está portando esse ótimo emulador de ps1 que é bem superior ao PSX4All bom porque eu abri o código fonte dele e me desanimei pois é muito grande
Re: PCSX4ALL será?
Bom c c++ javaibm 5155 escreveu:Bem foi mal pelas duas perguntas mas...
Seria dificil portar o zdoom para o dingux?
E, para portar algo para o dingux precisaria saber mais ou menos o que? (resumindo eu não sei nada sobre programação, fora como funfionam eles já que é identico ao acs do doom)
Eu "tinha" tentado porta-lo mas eu nem sei por onde começa .
Mais uma coisinha:boa sorte no seu port
Re: PCSX4ALL será?
deixe quieto, eu iria perguntar se para portar algum programa para o dingux você somente teria que adaptar os controles, configs de som e video no port.
Re: PCSX4ALL será?
nossa gente achamos alguem que sabe mexer em pcs muito bem e nos queremos exigir demais dele kkk
se eu soubesse mexer e c++ eu te ajudava velho
se eu soubesse mexer e c++ eu te ajudava velho
Weslei- User Level IV
- Avisos :
Mensagens : 833
Data de inscrição : 15/12/2010
Idade : 26
Re: PCSX4ALL será?
Que isso eu só um basico eu nao um expert como muita gente é que eu nao fiz nenhuma faculdade ainda né fazer o k 14 anos mas um pouquinho eu sei
Re: PCSX4ALL será?
E aí, conseguiu portar agora?flpstrquerendoumdingoo!!! escreveu:Que isso eu só um basico eu nao um expert como muita gente é que eu nao fiz nenhuma faculdade ainda né fazer o k 14 anos mas um pouquinho eu sei
Ou está conseguindo?
Ou não deu?
Fidel www.akira.clan.su- User Level IV
- Avisos :
Mensagens : 335
Data de inscrição : 06/05/2011
Idade : 28
Localização : Terra Média
Re: PCSX4ALL será?
Isso é complicado msmo,num é assim O.o
Harry- User Level VI
- Avisos :
Mensagens : 1592
Data de inscrição : 02/06/2011
Localização : Rio de Janeiro
Re: PCSX4ALL será?
Pcsx4all é superior ao psx4all, mas mesmo assim é meio pesado para o dingoo. continue portando, blz?
Última edição por joeycaruzo em Qui 30 Jun 2011, 2:25 pm, editado 1 vez(es)
joeycaruzo- User Level VI
- Avisos :
Mensagens : 1635
Data de inscrição : 29/06/2011
Idade : 27
Re: PCSX4ALL será?
Bem, pelo que eu vi para portar algo eu precisaria do ubuntu, to criando uma maquina virtual dele e to com o codigo fonte do zdoom, vo ve se sai algo (espero)
Fiz um spolier para não poluir muito o topico
Fiz um spolier para não poluir muito o topico
- Spoiler:
EDIT:os comandos e tudo mais para mim não vai ser problema, já que qualquer coisa eu do um search neles na net...
A estrutura do c++ eu sei como funciona já que é igual ao acs, que eu sei.
Agora me resta sabe o que eu precisa modificar no port para que ele funcione no dingux.
EDIT2:intalei o ubunti e consegui criar o teste.dge
E agora, para arquivos que possuam mais de um .c .c++ o que fazer?
EDIT3:acho que com isso eu consiga talvez compilar o zdoom para o dingux http://zdoom.org/wiki/Compile_ZDoom_on_Linux
EDIT4:consegui compilalo no ubuntu , e agora para o dingux, teria alguma diferença que eu precisaria fazer do que se segue no link assima?
EDIT5:rodou com o comando ./zdoom, porem na hora de abrir o mapa ele trava
Re: PCSX4ALL será?
Boa sorte. [2]
Kratos- User Level III
- Avisos :
Mensagens : 277
Data de inscrição : 07/06/2011
Idade : 28
Localização : são paulo
Re: PCSX4ALL será?
Boa sorte.[3]
Harry- User Level VI
- Avisos :
Mensagens : 1592
Data de inscrição : 02/06/2011
Localização : Rio de Janeiro
Re: PCSX4ALL será?
pelo visto vo precisa de muita sorte kkkk
Mas já consegui faze-lo rodar no ubuntu, só que eu não achei nenhum arquivo.c para convertelo ao dgm(executavel do dingux não lembro agora)... Bem vo continua tentando, e depois se eu consegui algo eu crio um forum
Mas já consegui faze-lo rodar no ubuntu, só que eu não achei nenhum arquivo.c para convertelo ao dgm(executavel do dingux não lembro agora)... Bem vo continua tentando, e depois se eu consegui algo eu crio um forum
Re: PCSX4ALL será?
O problema meu nem é a maquina e sim o que que talveez tenha dado de erradoo na compilação, eu segui tudo direitinho do tutorial que eu vi, mas, não deu mto certo a compilação...
Re: PCSX4ALL será?
ibm 5155 escreveu:O problema meu nem é a maquina e sim o que que talveez tenha dado de erradoo na compilação, eu segui tudo direitinho do tutorial que eu vi, mas, não deu mto certo a compilação...
Creio que vai conseguir!!!!
Kratos- User Level III
- Avisos :
Mensagens : 277
Data de inscrição : 07/06/2011
Idade : 28
Localização : são paulo
Re: PCSX4ALL será?
Eu sei q é mta coisa e falto uma parte mas vo posta aki pra ve se num pode te dado algum problema
Desculpa pelo tamanhos das infos mas eu nao saberia como explicar isso ai.
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/home/lucas/trunk/src/p_setup.cpp:1327:4: warning: format ‘%u’ expects type ‘unsigned int’, but argument 4 has type ‘seg_t*’
/home/lucas/trunk/src/p_setup.cpp:1337:4: warning: format ‘%u’ expects type ‘unsigned int’, but argument 4 has type ‘seg_t*’
/home/lucas/trunk/src/p_setup.cpp: In function ‘void P_LoadSubsectors(MapData*) [with subsectortype = mapsubsector4_t, segtype = mapseg4_t]’:
/home/lucas/trunk/src/p_setup.cpp:3743:55: instantiated from here
/home/lucas/trunk/src/p_setup.cpp:1327:4: warning: format ‘%u’ expects type ‘unsigned int’, but argument 3 has type ‘seg_t*’
/home/lucas/trunk/src/p_setup.cpp:1327:4: warning: format ‘%u’ expects type ‘unsigned int’, but argument 4 has type ‘seg_t*’
/home/lucas/trunk/src/p_setup.cpp:1337:4: warning: format ‘%u’ expects type ‘unsigned int’, but argument 4 has type ‘seg_t*’
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/home/lucas/trunk/src/p_user.cpp: In function ‘void P_CrouchMove(player_t*, int)’:
/home/lucas/trunk/src/p_user.cpp:1969:71: warning: converting ‘false’ to pointer type for argument 5 of ‘bool P_TryMove(AActor*, fixed_t, fixed_t, int, const secplane_t*)’
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/home/lucas/trunk/src/r_anim.cpp:578:8: warning: ‘min’ may be used uninitialized in this function
/home/lucas/trunk/src/r_anim.cpp:578:13: warning: ‘max’ may be used uninitialized in this function
/home/lucas/trunk/src/r_anim.cpp:537:8: warning: ‘min’ may be used uninitialized in this function
/home/lucas/trunk/src/r_anim.cpp:537:13: warning: ‘max’ may be used uninitialized in this function
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/home/lucas/trunk/src/r_polymost.cpp:143:6: warning: array subscript is below array bounds
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/home/lucas/trunk/src/g_raven/a_minotaur.cpp:451:39: warning: operation on ‘self->AActor::movedir’ may be undefined
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/home/lucas/trunk/src/g_shared/a_fastprojectile.cpp:75:63: warning: converting ‘false’ to pointer type for argument 5 of ‘bool P_TryMove(AActor*, fixed_t, fixed_t, int, const secplane_t*, FCheckPosition&)’
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/home/lucas/trunk/src/resourcefiles/file_directory.cpp: In member function ‘int FDirectory::AddDirectory(const char*)’:
/home/lucas/trunk/src/resourcefiles/file_directory.cpp:264:10: warning: converting to non-pointer type ‘int’ from NULL
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/home/lucas/trunk/src/resourcefiles/resourcefile.cpp: In member function ‘virtual int FExternalLump::FillCache()’:
/home/lucas/trunk/src/resourcefiles/resourcefile.cpp:428:31: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
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/home/lucas/trunk/src/sound/music_cd.cpp: In constructor ‘CDDAFile::CDDAFile(FILE*, int)’:
/home/lucas/trunk/src/sound/music_cd.cpp:95:29: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
/home/lucas/trunk/src/sound/music_cd.cpp:98:30: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
/home/lucas/trunk/src/sound/music_cd.cpp:104:30: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
/home/lucas/trunk/src/sound/music_cd.cpp:105:31: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
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/home/lucas/trunk/src/sound/music_midi_timidity.cpp: In member function ‘bool TimiditySong::LaunchTimidity()’:
/home/lucas/trunk/src/sound/music_midi_timidity.cpp:526:36: warning: ignoring return value of ‘FILE* freopen(const char*, const char*, FILE*)’, declared with attribute warn_unused_result
/home/lucas/trunk/src/sound/music_midi_timidity.cpp: In constructor ‘TimiditySong::TimiditySong(FILE*, BYTE*, int)’:
/home/lucas/trunk/src/sound/music_midi_timidity.cpp:213:28: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
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/home/lucas/trunk/src/timidity/instrum_dls.cpp:143:33: warning: ignoring return value of ‘size_t fread(void*, size_t, size_t, FILE*)’, declared with attribute warn_unused_result
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CMakeFiles/zdoom.dir/tempfiles.o: In function `FTempFileName::FTempFileName(char const*)':
tempfiles.cpp:(.text+0x13): warning: the use of `tempnam' is dangerous, better use `mkstemp'
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Scanning dependencies of target output_sdl
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Linking C shared module liboutput_sdl.so
[100%] Built target output_sdl
lucas@VirtualBox:~/trunk/release$ ./zdoom
ZDoom v2.5.0 - SVN revision 2508 - SDL version
Compiled on Jun 30 2011
M_LoadDefaults: Load system defaults.
Gameinfo scan took 0 ms
W_Init: Init WADfiles.
adding /home/lucas/trunk/release/zdoom.pk3, 525 lumps
adding ./doom2.wad, 2956 lumps
I_Init: Setting up machine state.
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM)2 Duo CPU T7300 @ 2.00GHz
Family 6, Model 15, Stepping 10
Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright � Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.36
#HOSS could not be initialized. Trying ALSA.
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init miscellaneous info.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
Resolution: 640 x 480
#################################
#+MAP01 - entryway
*** Fatal Error ***
Illegal operand (signal 4)
Generating zdoom-crash.log and killing process 5844, please wait... Could not attach to process. If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Operação não permitida.
gdb-respfile-tPp2MV:1: Error in sourced command file:
The program is not being run.
Instrução ilegal
Desculpa pelo tamanhos das infos mas eu nao saberia como explicar isso ai.
Re: PCSX4ALL será?
boa sorte cara, n entendi bulhufas do que ei li
kefka20- User Level IV
- Avisos :
Mensagens : 384
Data de inscrição : 24/10/2010
Idade : 38
Localização : pernambuco
Re: PCSX4ALL será?
Entre em contato com o nosso amigo madcat aki do forum, ele é programadro e pode ajudar, ele já postou vários tutoriais aki no forum de como programar para o Dingoo, creio que ele ajudaria muito.
link---> https://dingoobr.forumeiros.com/u249
link---> https://dingoobr.forumeiros.com/u249
www86- User Level V
- Avisos :
Mensagens : 1267
Data de inscrição : 02/09/2010
Idade : 37
Localização : Ubá-MG
Re: PCSX4ALL será?
Eu nunca tinha visto esse usuario mas tomara que ele queira ajudarwww86 escreveu:Entre em contato com o nosso amigo madcat aki do forum, ele é programadro e pode ajudar, ele já postou vários tutoriais aki no forum de como programar para o Dingoo, creio que ele ajudaria muito.
link---> https://dingoobr.forumeiros.com/u249
Re: PCSX4ALL será?
Esse emulador é bom de mais vou ver se roda castlevania nele
joeycaruzo- User Level VI
- Avisos :
Mensagens : 1635
Data de inscrição : 29/06/2011
Idade : 27
Re: PCSX4ALL será?
Tudo bem...
joeycaruzo- User Level VI
- Avisos :
Mensagens : 1635
Data de inscrição : 29/06/2011
Idade : 27
Re: PCSX4ALL será?
Eu baixei o novo e o comando make não funcionava nem outros, tentei compilar algo e sem resultado...flpstrquerendoumdingoo!!! escreveu:VOu tentar com outro cygwin mais atual
Eu fiquei mesmo com o cygwin do science e com um ubuntu defasado.
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